Yōtei's Ghost: PS5 Brings Back High-Profile Games

PlayStation enthusiasts and detractors seldom agree.

Yet there's one complaint which has been voiced by all parties.

"What happened to the games?"

High-cost, story-driven major releases from in-house studios have long been the cornerstone to the company's console success.

Throughout the PlayStation 4 period, players had a steady stream of narrative-driven games, but this has seemed more like a drip since last year's Spider-Man 2.

However, PlayStation's newest title – Ghost of Yōtei – marks a comeback to its successful blockbuster format.

The Reason for So Long?

Sucker Punch's newest game is a follow-up to 2020's samurai-era title Ghost of Tsushima, which was the final high-profile PlayStation-only releases from Sony.

"Titles do take a considerable duration to create, so it's a major portion of your career," says the creative director.

Ghost of Yōtei relocates the story a several hundred miles north, to the Honshū region, and the era a hundreds of years afterward, to the year 1603.

This time, the story revolves around Atsu, a woman fighter on a quest to seek vengeance against the six warlords – a band of warlords accountable for her clan's death.

With a previous game to expand upon, it's not quite a brand new foundation but, Fox clarifies, the project is nonetheless a huge challenge.

Just having a different main character, for case, needs contribution from writers, animators and design artists, to name just a few of the positions involved.

Internally there are countless others team members.

A Vast Crew Undertaking

While Sucker Punch has roughly 200 team members at its headquarters near Washington, hundreds more are involved in its games.

The end credits for Ghost of Tsushima, for instance, contained about 1,800 individuals.

A number of these were from overseas, or from external companies that focus in particular technical disciplines.

"Making a game demands various diverse abilities, from highly technical individuals... to people who are extremely guided by emotions, like our story team," says Nate.

"Furthermore the various departments operate in harmony. It's similar to directing an ensemble.

"We need to have all of the elements coming together."

Nate says that a overwhelming number of components can be part of a single moment – from music to the software that causes particles blow over the screen at a crucial juncture.

"All these teams must have a sense of where they're going," adds the director.

An Adjustment in Focus

A sense of direction is an aspect the community have accused the brand of lacking in recent times.

With its former boss, the former CEO, the company launched work on a dozen online multiplayer projects, called "continuous" games in the gaming sector.

Some of the top titles, such as Epic's battle royale, the sandbox platform and the FPS series, maintain users hooked for long periods and generate massive revenues of revenue.

The company has had success in the genre with the recent Helldivers II, but one catastrophic failure with a certain title, which was discontinued merely 14 days after its debut.

It has afterward halted online projects using some of its most popular IPs, like God of War and The Last of Us.

Targeting the live-service market is a strategy PlayStation has admitted is not completely "progressing well", but it's noted some titles with multiplayer elements, such as the racing series and baseball simulation MLB: The Show, have been successful.

The main attractions of its recent promotional stream were an upcoming game, a follow-up to the 2021 Returnal, and the eagerly awaited the mutant hero title from superhero developer Insomniac – each solo games.

Discussion and Attention

Major titles can also be magnets for controversy, as the developer not long ago discovered when a developer's remark about the demise of political US figure a public figure prompted a reaction.

The developer finally dismissed the staff member involved, and founder the studio head said that "glorifying or making light of someone's murder is a red line for us", when interviewed about it.

Certain political gaming personalities have additionally attacked Ghost of Yōtei for including a woman hero.

Nate notes it was an "unusual choice", but crucial to the tale the developers wanted to tell of an underdog challenging society's conventions.

As the adventure unfolds, the character's legend as an supernatural being – a vengeful entity found in Eastern mythology – grows.

"Players assume there's no way a female might have defeated members of the six warlords without she is a otherworldly {creature|

Christine Williams
Christine Williams

A tech enthusiast and futurist with a passion for exploring how emerging technologies shape society and drive progress.